shuffle(randFromArray([[3,4], [6,8], [5,12], [7, 24], [8, 15], [10, 24], [12,16]]))
BC
sqrt(AC * AC + BC * BC)
randFromArray([
"ABC",
"BAC"
])
(ANGLE.substring(0,1) + ANGLE.substring(2))
(function(){
if ( OPPOSITE_NAME === "AC" ){
return AC;
}
else if ( OPPOSITE_NAME === "BC" ){
return CB;
}
return AB;
})()
"AB"
AB
ANGLE.substring(1)
(function(){
if ( ADJACENT_NAME === "AC" ){
return AC;
}
else if ( ADJACENT_NAME === "BC" ){
return BC;
}
return AB;
})()
fraction( OPPOSITE_VALUE, ADJACENT_VALUE, false, false, false, false)
OPPOSITE_VALUE / ADJACENT_VALUE
fraction(OPPOSITE_VALUE, AB)
OPPOSITE_VALUE / AB
fraction(ADJACENT_VALUE, AB)
ADJACENT_VALUE / AB
\overline{AC} is AC units long
\overline{BC} is BC units long
\overline{AB} is AB units long
What is \sin(\angle ANGLE) ?
betterTriangle( BC, AC, "A", "B", "C", BC, AC, AB );
path([ [ 0.4, 0 ], [ 0.4, 0.4 ], [ 0, 0.4 ] ]);
SIN
SOH CAH TOA
Sin = Opposite over Hypotenuse
opposite = \overline{OPPOSITE_NAME} = OPPOSITE_VALUE
hypotenuse = \overline{HYPOTENUSE_NAME} = AB
\sin(\angle ANGLE)=SIMPLE_SIN
\overline{AC} is AC units long
\overline{BC} is BC units long
\overline{AB} is AB units long
What is \cos(\angle ANGLE) ?
betterTriangle( BC, AC, "A", "B", "C", BC, AC, AB );
path([ [ 0.4, 0 ], [ 0.4, 0.4 ], [ 0, 0.4 ] ]);
COS
SOH CAH TOA
Cos = Adjacent over Hypotenuse
adjacent = \overline{ADJACENT_NAME} = ADJACENT_VALUE
hypotenuse = \overline{HYPOTENUSE_NAME} = AB
\cos(\angle ANGLE )=SIMPLE_COS
\overline{AC} is AC units long
\overline{BC} is BC units long
\overline{AB} is AB units long
What is \tan(\angle ANGLE) ?
betterTriangle( BC, AC, "A", "B", "C", BC, AC, AB );
path([ [ 0.4, 0 ], [ 0.4, 0.4 ], [ 0, 0.4 ] ]);
TAN
SOH CAH TOA
Tan = Opposite over Adjacent
opposite = \overline{OPPOSITE_NAME} = OPPOSITE_VALUE
adjacent = \overline{ADJACENT_NAME} = ADJACENT_VALUE
\tan(\angle ANGLE)=SIMPLE_TAN